AI Insights · Timothy · January 2022
Top 5 Theme Parks Games on Android in South Africa Q4 2021
Discover the performance trends of the top 5 theme park games on Android in South Africa during Q4 2021, including insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the performance of the top 5 theme park games on the Android platform in South Africa showcased diverse trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed snapshot of these metrics.
Disney Magic Kingdoms from Gameloft SE experienced fluctuating weekly revenue, peaking at approximately $297 in late October and closing the year at around $180. Weekly downloads saw a dip in mid-November, falling to 326, but rebounded to 451 by the end of December. The game’s weekly active users saw a gradual decline from 1707 at the start of the quarter to 1440 by the end.
Idle Theme Park Tycoon by Codigames showed a steady increase in weekly revenue, starting at $31 and climbing to $90 by the final week of December. The game’s weekly downloads also saw a notable increase, reaching up to 846 in mid-December. Weekly active users rose significantly from 834 at the beginning of the quarter to 1571 at the end.
RollerCoaster Tycoon Touch from Atari, Inc. had a modest revenue performance, with a peak of $87 at the start of the quarter but dropping to a low of $1 in mid-December before recovering slightly to $21 by the year’s end. Despite no reported downloads, the game maintained a small but consistent user base, with weekly active users decreasing from 97 to 68 over the quarter.
RollerCoaster Tycoon® Classic also by Atari, Inc. saw minor fluctuations in weekly revenue, peaking at $23 in the last week of December. Downloads were minimal but showed slight increases, particularly in the final week, reaching 7. Active user data was not provided.
Disney Wonderful Worlds from Ludia Inc., released in October 2021, had a varied performance in weekly revenue, with peaks at $21 in mid-November and ending the year at $11. The game saw initial downloads but none reported after early November. Weekly active users dropped from 587 in the second week of October to 96 by the end of December.
For more detailed insights and data, visit Sensor Tower.